Last year, TGS returned as a physical event for the first time since the pandemic. International residents will be able to purchase tickets from July 26. General admission for Japanese residents are on sale from July 8. Square Enix and Kojima Productions will also be in attendance.Īs restrictions have been lowered this year, TGS 2023 will focus "even more on attracting exhibitors from overseas and inviting visitors to the physical venue." Specifically, the business meeting area will be expanded on Business Days to accommodate "face-to-face international business negotiations," the organiser said. Exhibitors will include Bandai Namco, Capcom, Sony Interactive Entertainment, Sega/Atlus, Xbox, and Nintendo. Running from September 21 to September 24, 2023, the theme for this year's show is 'Games in motion, the world in revolution'. "In addition, we will further strengthen the virtual venue and online projects to realise the largest-ever hybrid event." "For the first time in four years, TGS will take up the entire Makuhari Messe halls for the physical exhibition," the organiser said in a press release. Over 2,000 booths and 200,000 visitors are expected. But unlike last year, there will be no COVID-19 restrictions in place so the entire space will be utilised for exhibitors and visitors. TGS 2023 will take place at its usual venue of Makuhari Messe in Chiba, Japan. It's not perfect, but could be implemented in a way that just boxes up the other items in a manner that is relatively efficient.The Tokyo Game Show is set to deliver its "largest" event this year, according to its organisers. That could undercut scalpers and be a good PR move.Įdit: Nintendo and others could offer a premium SKU that packs in the Redacted and an extra pro-controller, software, or X the way GameStop does. If anything I'm surprised that companies don't outright offer some units in an auction format to recognize some of the benefit of excess demand, perhaps give the proceeds above retail to a charity. The only real method against scalping is sufficient supply, which Nintendo nailed.įurthermore, I would play devils advocate and argue that anyone willing to pay more than MSRP for a new console (or really any product with a post sale revenue stream), is actually a customer the company wants first, those consumers are going to be able to spend more on software than someone more price conscious. What's running the same script one more time against ? And I don't expect future hardware after Nintendo releases hardware equipped with Drake to have as big of a performance increase.Ĭlick to expand.Yep, it adds some extra work, but they already have bots running multiple email address to get around retail site limitations. So Nintendo's new hardware's probably going to have one of the biggest performance increases with respect to Nintendo hardware thanks to Drake. the Apple A14 Bionic's die size is ~88 mm², the Apple A15 Bionic's die size is ~108 mm², the Apple M1's die size is ~120 mm², the Apple M2's die size is ~155 mm², etc.). In fact, Apple actually increased the die size of Apple Silicon for iPhones, iPads, and Macs in order to be able to increase the amount of SRAM (e.g. And that means cramming more hardware components, whilst also increasing the amount of SRAM, and whilst making the die smaller, is becoming exponentially difficult.Īnd despite Apple having really good engineers, Apple's not immune to the problems with scaling down SRAM with more advanced process nodes. In fact, SRAM scaling has practically stopped with the introduction of TSMC's N3 process node family. L1, L2, 元 cache, etc.) becomes due to the laws of physics. Click to expand.The more advanced a process node is, the more difficult the process of scaling down the size of SRAM (e.g.
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